FOSF - IoT public health through sports and outdoor life

The project aims to increase public health through physical activity among young people. With the help of IoT technology and so-called gamification, the project aims to promote increased physical activity among young people based on their own premises and wishes. Through IoT technology public sports facilities and outdoor areas will become more inclusive and attractive for more audiences. The goal is to bring young people into sports and outdoor activities in public facilities using new methods to get them in motion and physical activity.

The project´s expected results are the establishment of an IoT hub for public health through sports and outdoor life as well as the realization of a number of prototypes in the form of pilots. Pilots are applied to two different types of sports arenas; Östersund Ski Stadium and the Alpine Arena in Åre and also at one or more outdoor areas. Expected effects are an increase in public health by directing the population towards a physically active life in early age.

The project is divided into three main areas: project management, the establishment of IoT hub and the implementation of a number of prototypes in the form of pilots. Pilots are two different types of sports arenas and one or more outdoor areas, all following the same process. The products that are developed in the pilot areas will target audiences that exhibit low health rate.

Project period

2018-05-15 – 2020-08-31

Funding

Vinnova

Project members

Project members at the Department of Informatics and Media:
Annika Waern, project leader and contact
 

More about the project

More details about the project “FOSF - IoT public health through sports and outdoor life” at SweCRIS’ website