Programme Nordic Digra 2023

Welcome to Nordic DiGRA 2023: Interdisciplinary Embraces! The conference will be held Thursday and Friday, with a lead-up day on Wednesday. Below you will find the full programme for the conference.

The Nordic Digra Conference 2023 will take place at the University Main Building (universitetshuset), Biskopsgatan 3, Uppsala (Google Maps). Find your way in the University Main Building via the in-door map (MazeMap).

Nordic DiGRA adheres to the DiGRA Code of Conduct

Presentation abstracts are available in Box (

Read the abstracts

(Schedule updated 2023-04-24)

Wednesday 26 April 2023

17:00–20:00  Welcome Reception  (Kyrkogårdsgatan 2C)

Thursday 27 April 2023

9:00–10:00  Registration and fika (Hallway)

10:00–10:30  Welcome session (Room IV)

10:30–12:00  Senior keynote (Room IV)

Postdisciplinary Postures
Nick Taylor, Associate Professor in the Department of Communication and Media Studies at York University

12:00–13:00  Lunch (Hallway)

13:00–13:30 Guided tour of the Grand Auditorium in The University building

To take part, simply meet up outside the Grand Auditorium at 13:00. The tour will be in English. University Main Building – details and short history.

13:30–15:00  Session 1

Parallel sessions

Room IV: Body and gender
Session Chair: Lina Eklund

  • Inclusive Games for All Bodies: Reframing Gamers’ Bodies and Abilities Through Disability Studies. Lobna Hassan, Olli Sotamaa and Pauliina Baltzar
  • Orientations in queer game studies. Marie Dalby
  • Re-thinking men and masculinities in game cultures. Mikko Meriläinen and Maria Ruotsalainen
  • The Game Weavers: A feminist transdisciplinary approach to game writing education. Rebecca Rouse and Louise Persson

Room I: Panel session – Nordic philosophy of games

  • Rune Klevjer, Pawel Grabarczyk, Ida Jørgensen, John Richard Sageng and Jonne Arjoranta

Seminar room 3: New methodologies
Session Chair: Paulina Rajkowska

  • Zinecraft: zines as methodology and precursor to Swedish Games. Hailey Austin and Mirjam Palosaari Eladhari
  • DISCUSSION FORUM: Synthesising Novel Methodologies Unique to the Study of Playing Games: An Open Discussion of Games Studies Methodologies (featuring Tandem Analysis). Rory Summerley, Jeff Howard, Michael Scott, Che Wilbraham, Douglas Brown and Samantha Schäfer

15:00–15:30  Fika / Coffee break (Hallway)

15:30–17:00  Session 2

Parallel sessions

Room IV: (Di)GRA
Session Chair: Olle Sköld

  • Euphoria: Principles of Game Design for Exploring and Expressing Gender through Role-playing. Josephine Baird, Sarah Lynne Bowman and Kaya Toft Thejls
  • Gamemasters of the Playground: Exploring Children’s Leadership Roles when Programming Outdoor Playground Equipment. Andreas Bergqvist and Jon Back
  • The Original Sin of Character-Driven Narratives. Can Kumral and Luis T. Meza
  • Warhammer 40k and Designed Ambivalences. Patrick Prax and Ray Whitcher

Room I: Theory
Session Chair: Lina Eklund

  • An Analytical Guide to Intermedial Viewing of Videogame Adaptations. Bjarke Liboriussen
  • Animals belonging to the Emperor: a typology of game content. Espen Aarseth
  • Non-Mimetic Mini-Games. Agata Waszkiewicz
  • On Zugzwang: Games and Exhaustion. Rainforest Scully-Blaker
  • Walking Through Different Fields Using Walkthrough as Methodological Approach. Mayara Caetano

Seminar room 3: Industry and work
Session Chair: Björn Sjöblom

  • Collaborative Game Work: A Danish Case Study of Communication, Collaboration, and Problem-Solving in a Game Development Team. Mark Staun Poulsen and Hanna Wirman
  • Game Expats Journey to Nordic Welfare State: Longitudinal Research on Game Expats’ Migration and Work Adjustments in Finland. Solip Park
  • Game Genres as Social Dimensions: a Computational Revisit. Chien Lu, Diego A Mejía-Alandia and Jaakko Peltonen
  • Nordic Game Work: A Comparative Study of Finnish and Danish Game Professional. Emil Hammar, Olli Sotamaa and Taina Myöhänen

18:00–  Conference dinner (Flustret)

Friday 28 April 2023

09:00–10:30  Junior keynote (Room IV)

The future of game studies in the Nordic region. Ida Kathrine Hammeleff Jørgensen, Kristian A. Bjørkelo, Joshua Juvrud, Maria B. Garda

10:30–11:00  Fika / Coffe Break (Hallway)

11:00–12:30  Session 3

Parallel sessions

Room IV: e-sport and nationalism
Session Chair: Anna-Kaisa Kultima

  • Constructing nationality in esports livestreams: Analysing Twitch chat. Marko Siitonen, Raine Koskimaa, Jari Lindroos, Maria Ruotsalainen and Tanja Välisalo
  • Iran’s Confused Nationalism in Games. Kamiab Ghorbanpour and Patrick Prax
  • Learning Ecologies in Emerging Esports Ecosystems: A Case Study of Singapore. J. Patrick Williams, Vinh Trinh Luu and Csilla Weninger
  • Learnings From The Case of Maple Refugees: A Story of Free-To-Play, Probability Disclosures, and Gamer Consumer Activism. Solip Park, Nick Ballou, Maarten Denoo, Eva Grosemans, Elena Petrovskaya, Yaewon Jin, and Leon Y. Xiao

Room I: Panel session – Putting the cybermedia model into educational practice

  • Operationalizing the Cybermedia Model: Creating a Template for the Critical Evaluation of Games as Media for Teaching and Learning. Holger Pötzsch
  • ‘It’s the [Political] Economy, Stupid!’ Extending the Reach and Applicability of the Cybermedia Model. Emil L. Hammar
  • The Apocalypse Now in Two Flavors: Considering Frostpunk and The Walking Dead for Ethics Education in Light of the Cybermedia Model. Tobias Staaby
  • Should Digital Games Be a Part of Upper Secondary Education? Applying Critical Media Literacy on Digital Games in Teaching. Therese H. Hansen

Seminar room 3: Paratext
Session Chair: Jon Back

  • Delving into Videogame Paradata. Olle Sköld
  • Endure, join them or leave? Suffering women in fake mobile game ads. Kati Alha
  • Rules of Play: 1001 Followers on Instagram in 20 days. Nathalie Schäfer

12:30–13:30  Lunch (Hallway)

13:30–15:00  Session 4

Parallel sessions

Room IV: Dark Souls and dark souls
Session Chair: Björn Sjöblom

  • “They call it “political” when they disagree”: Player interpretations of political issues in videogames. Kristine Jørgensen and Arne Graham Christiaan Campbell
  • Approaching FromSoftware games as myth. Dom Ford
  • Playing the Absurd: Dark Souls and Waiting for Godot. Ali Emir Daglar

Room I: Education
Session Chair: Björn Strååt

  • Employing Educational Live Action Role-playing Games to Train Interdisciplinary Research Collaboration. Sarah Lynne Bowman, Josefin Westborg, Doris C. Rusch, Josephine Baird, Kjell Hedgard Hugaas and Kaya Toft Thejls
  • From ‘doomsday talks’ to ‘excitement at last’: A case study of incorporating sustainability perspectives into formal game education.  Hanna Wirman, Jon Victor Bankler, Henrik Engström, Mikhail Fiadotau, Maria Garda, Salvor Gissurardóttir, Pawel Grabarczyk and Patrick Prax
  • Promoting Future Competencies and Empowerment through the Use of Commercial Off-The Shelf Games in Formal Education. Barbara Göbl and Fares Kayali

Seminar room 3: Making games
Session Chair: Andreas Bergqvist

  • A City’s History Revisited – a Game Jam Case Study. Arne Kjell Vikhagen, Erik Einebrant and Fredrik Trella
  • Detailing the Ludic form: A Design Research Inquiry into Gameplay Aesthetics. Malay Dhamelia and Girish Dalvi
  • Noita - A Long Journey of a Game Idea. Annakaisa Kultima, Riina Ojanen and Niklas Nylund
  • Overhere-ing: Analysis from an  Audio-Game Co-Design Workshop. Zach Mason, David Green and Joseph Lindley

15:10–15.30  Final session (Room IV)

15:30–16:00  Fika / Coffee Break (Hallway)

16:00–17:30  Workshop (Kyrkogårdsgatan 2C)

Zinecraft: Nordic DiGRA's Zine-Making WorkshopHailey Austin and Mirjam Palosaari Eladhari

Last modified: 2023-04-26